Dota 2 7.31d Gameplay Update features massive balance changes

Dota 2

Dota 2 7.31d Gameplay Update features massive balance changes

Valve recently unleashed a massive new Dota 2 gameplay update (7.41d) alongside a host of new features for the Dota Plus Summer 2022 update. For Dota Plus subscribers, there’s a new Battle Report system, Immortal Spell effects, and a host of other content.

However, the most important aspect for any competitive Dota 2 player has to be all the balance changes. In case you missed it, you can check out all the item and hero balance changes in the Dota 2 7.31d Gameplay Update in this article, as per Valve’s massive post.

Dota 2 item balance changes

Bracer

  • HP Regen reduced from 1 to 0.75

Null Talisman

  • No longer grants 4% mana cost reduction.
  • Now grants +3% Max Mana
  • Mana regen increased from 0.6 to 0.75

Healing Salve

  • Duration is halved when cast on an ally.
  • Cost decreased from 110 to 100

Black King Bar

  • Cooldown increased from 75 to 90

Butterfly

  • Bonus Agility increased from 30 to 35

Crimson Guard

  • Damage Block increased from 70/35 to 75/50

Linken’s Sphere

  • Cooldown increased from 12s to 14s

Satanic

  • Active Lifesteal reduced from 200% to 175%

Eternal Shroud

  • Magic Resistance increased from 20% to 25%
  • Shroud cooldown reduced from 60s to 45s

Bloodstone

  • Spell Lifesteal increased from 25% to 30%
  • Bloodpact cooldown reduced from 40s to 30s

Revenant’s Brooch

  • Cooldown reduced from 45s to 25s
  • Cooldown now starts after all attacks run out
  • Mana Cost increased from 250 to 300
  • No longer consumes an attack when hitting a Magic Immune target
  • You can now cast Revenant’s Brooch while active to remove all remaining attacks and start the cooldown

Wraith Pact

  • Model size increased by 50%
  • Attacks to destroy reduced from 5 to 4
  • Gold bounty increased from 20 to 100
  • When cast, it will automatically follow the caster

Dota 2 hero balance changes

Alchemist

  • Berserk Potion: Shard Mana Cost reduced from 125 to 100
  • Chemical Rage: Duration increased from 25 to 30 seconds
  • Chemical Rage: Cooldown increased from 55 to 60 seconds

Bristleback

  • Viscous Nasal Goo: Cast range increased from 600 to 650
  • Bristleback: Release threshold reduced from 210 damage to 200

Centaur Warrunner

  • Hoof Stomp: Stun duration increased from 1.6/1.9/2.2/2.5 to 2/2.2/2.4/2.6 seconds

Chaos Knight

  • Chaos Bolt: Damage reduced from 90-180/110-220/130-260/150-300 to 60-120/90-180/120-240/150-300
  • Chaos Strike: Lifesteal reduced from 24/36/48/60 percent to 20/30/40/50 percent

Clockwerk

  • Battery Assault: Deals two times the damage to creeps

Crystal Maiden

  • Base Strength reduced from 18 to 17
  • Frostbite: Cast Range increased from 550 to 600
  • Crystal Nova: Slow duration increased from 4.5 to 5 seconds

Dark Seer

  • Base agility increased from 18 to 19
  • Surge: Mana cost reduced from 50 to 35/40/45/50
  • Vacuum: Damage increased from 40/110/180/250 to 100/150/200/250

Dark Willow

  • Shadow Realm: Cooldown reduced from 26/22/18/14 to 20/18/16/14 seconds

Dawnbreaker

  • Strength Growth reduced from 3.6 to 3.4
  • Luminosity: Critical Damage increased from 120/140/160/180 percent to 125/150/175/200 percent
  • Solar Guardian: Cooldown reduced from 120/110/100 seconds to 120/105/90 seconds

Dazzle

  • Position Touch: Shard Hex Duration increased from 1.75 seconds to 2 seconds
  • Bad Juju: Damage/Heal per stack increased from 30/40/50 to 40/50/60

Disruptor

  • Static Storm: Duration increased from five to six seconds

Dragon Knight

  • Base Agility reduced by three
  • Fireball: Shard duration reduced from 10 to 8 seconds
  • Fireball: Shard AoE reduced from 450 to 350

Drow Ranger

  • Talent: Level 25 Talent + two Multishot Waves increased to + three

Earthshaker

  • Aftershock: Stun duration increased from 0.6/0.9/1.2/1.5 to 0.9/1.1/1.3/1.5 seconds

Elder Titan

  • Astral Spirit: Bonus Speed per creep increased from 1 percent to 1.5 percent
  • Earth Splitter: Cooldown reduced from 120/110/100 to 100

Ember Spirit

  • Base Strength increased from 21 to 22
  • Sleight of Fist: Cast range reduced from 700 to 650

Enigma

  • Demonic Conversion: Cooldown increased from 50/45/40/35 seconds to 60/52/44/36 seconds

Faceless Void

  • Time Walk: Aghanim’s Scepter radius increased from 350 to 400
  • Tıme Lock: Second Attack Delay increased from 0.33 seconds to 0.4 seconds

Grimstroke

  • Ink Swell: Radius reduced from 400 to 375
  • Ink Swell: Cooldown increased from 30/25/20/15 seconds to 30/26/22/18 seconds

Huskar

  • Inner Fire: Damage rescaled from 100/170/240/310 to 120/180/240/300

IO

  • Overcharge: Attack Speed Bonus rescaled from 50/70/90/110 to 25/55/85/115

Keeper of the Light

  • Illuminate: Damage reduced from 200/300/400/500 to 185/290/395/500

Legion Commander

  • Moments of Courage: Cooldown decreased from 2.3/1.8/1.3/0.8 seconds to 1.9/1.5/1.1/0.7 seconds
  • Talent: Level 15 Talent +75 Overwhelming Odds damage per hero increased to +100

Leshrac

  • Lightning Storm: Number of Targets increased from 4/6/8/10 to 5/7/9/11
  • Lightning Storm: Damage rescaled from 90/130/170/210 to 70/120/170/220

Lich

  • Frost Blast: Mana cost reduced from 110/130/150/170 to 110/120/130/140

Lifestealer

  • Feast: Enemy Max Health as Damage increased from 0.6/0.8/1/1.2 percent to 0.8/1/1.2/1.4 percent

Lina

  • Fiery Soul: Stack duration increased from 15 seconds to 18 seconds
  • Fiery Soul: Shard bonus damage increased from 10 to 15

Lion

  • Earth Spike: Projectile Speed increased from 1600 to 1800
  • Hex: Cooldown decreased from 30/24/18/12 seconds to 24/20/16/12 seconds

Luna

  • Lucent Beam: Damage increased from 75/150/225/300 to 80/160/240/320
  • Talent: Level 25 Talent plus 0.2 seconds Eclipse Lucent Ministun increased to 0.25 seconds

Lycan

  • Shapeshift: Critical Damage increased from 150/175/200 percent to 160/190/220 percent

Magnus

  • Skewer: Slow increased from 10/20/30/40 percent to 20/30/40/50 percent
  • Shockwave: Scepter Erupt Armor reduction increased from 50 percent to 75 percent
  • Shockwave: Scepter Damage Percentage increased from 50 percent to 75 percent
  • Shockwave: Scepter Move Speed Slow increased from 50 percent to 75 percent

Marci

  • Unleash: Cooldown decreased from 110/90/70 to 100/80/60
  • Dispose: Throw distance reduced from 350 to 300
  • Dispose: Fixed thrown enemies being able to cast spells for 1 frame before being stunned

Mars

  • Base damage reduced by three
  • Spear of Mars: Stun duration reduced from 1.6/2.0/2.4/2.8 seconds to 1.4/1.8/2.2/2.6 seconds

Night Stalker

  • Void: Mana cost increased from 80/90/100/110 to 90/100/110/120

Omniknight

  • Hammer of Purity: Bonus Base Damage rescaled from 60/70/80/90 percent to 55/70/85/100 percent
  • Talent: Level 20 Talent four second Hammer of Purity Cooldown reduction increased to six seconds

Pangolier

  • Shield Crash: Cooldown increased from 16/14/12/10 seconds to 18/16/14/12 seconds
  • Roll Up:  Duration reduced from four seconds to 2.75 seconds

Phantom Lancer

  • Doppelganger: Cooldown reduced from 25/20/15/10 seconds to 19/16/13/10 seconds
  • Talent: Level 20 talent plus five percent Juxtapose damage increased to plus eight percent

Pudge

  • Base damage increased by three
  • Flesh Heap: Damage Block increased from 5/10/15/20 to 7/14/21/28
  • Talents: Level 10 talent minus 14 percent Rot Slow increased to minus 16 percent

Pugna

  • Nether Ward: Damage per Used Mana reduced from 1/1.25/1.5/1.75 to 0.75/1/1.25/1.5
  • Nether Ward: Damage reduction reduced from 10/15/20/25 percent to 8/12/16/20 percent

Riki

  • Trick of the Trade: Cooldown reduced from 21/18/15/12 seconds to 18/16/14/12 seconds

Shadow Demon

  • Shadow Poison: Hit damage increased from 26/34/42/50 to 30/40/50/60

Shadow Fiend

  • Requiem of Souls: Max fear duration increased from 2.4 seconds to 2.7 seconds (duration per line from 0.8 seconds to 0.9 seconds)

Silencer

  • Strength Growth reduced from 2.4 to 2.2
  • Arcane Curse: Mana Cost decreased from 130/140/150/160 to 130/135/140/145
  • Talent: Level 20 talent 20 seconds Global Silence Cooldown reduction increased to 25 seconds

Slark

  • Base damage increased from 53-61 to 55-61
  • Essence Shift: Duration rescaled from 15/30/60/100 seconds to 20/40/60/80 seconds

Sniper

  • Assassinate: Damage increased from 320/485/650 to 320/510/700

Sven

  • Base Attack Speed increased from 100 to 110

Techies

  • Proximity Mine Gold bounty reduced from 25 to 15
  • Proximity Mine Magic Resistance Reduction increased from 10/15/20 percent to 15/20/25 percent
  • Sticky Bomb: Detonation slow duration increased from 2 seconds to 2.5 seconds

Terrorblade

  • Metamorphosis: Bonus Attack Damage increased from 15/30/45/60 to 30/40/50/60

Timbersaw

  • Base Strength increased from 24 to 25
  • Timber Chain: Max Distance/Cast Range reduced from 800/950/1100/1250 to 750/900/1050/1200

Tinker

  • Defense Matrix: Cast range increased from 600 to 650
  • Warp Flare: Mana cost reduced from 150 to 100

Tusk

  • Snowball: Speed increased from 600/625/650/675 to 625/650/675/700
  • Tag Team: Slow Duration increased from 0.4 seconds to 0.5 seconds

Ursa

  • Earthshock: Move speed slow increased from 16/24/32/40 percent to 22/28/34/40 percent

Vengeful Spirit

  • Base Damage increased by two

Visage

  • Soul Assumption: Max damage per charge reduced from 75 to 70

Warlock

  • Movement speed increased from 290 to 300
  • Upheaval: Max slow increased from 40/60/80/100 percent to 55/70/85/100 percent
  • Chaotic Offering: Cast range decreased from 1200 to 1000

Weaver

  • Geminate Attack: Attack Damage bonus increased from 10/25/40/55 to 15/30/45/60

Windranger

  • Gale Force: Shard push speed reduced from 250 to 240

Witch Doctor

  • Death Ward: Cooldown reduced from 70s to 60s
  • Talent: Level 20 talent plus 15 percent Maledict Burst damage increased to plus 20 percent

Zeus

  • Heavenly Jump: Duration increased from 1/1.5/2/2.5 seconds to 1.6/1.9/2.2/2.5 seconds

That’s it for the huge list of hero and item balance changes featured in the Dota 2 7.31d Gameplay Update. With Dota Plus features and content, it is sometimes easy to miss all the balance changes, so we hoped this helped some competitive gamers.

Header image via Valve.

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