Warzone Season 4 – All weapon balance changes
Activision and Raven Software has unleashed Call of Duty: Warzone Season 4 this week. With Warzone Season 4 comes a tonne of goodies, from a brand-new Battle Pass, new locations on Verdansk to explore, a Ground Fall event, new weapons, vehicles and much more. There’s simply so much that we suggest you just jump into the game and explore, finding all the new content at your leisure.
However, for those who are into Warzone esports, the most important aspect of a new game update or season has to be the balance changes. Knowing which guns have been nerfed, and which have received buffs, makes the world of difference. This knowledge also helps you pick the arsenal for tournaments.
If you want to read the full patch notes with all additions, you can check them out on Raven Software’s latest post. With that in mind, we’ve got Warzone esports fans covered with the latest balance changes.
Assault rifle balance changes
CR-56 AMAX (MW)
- Upper Torso Damage multiplier decreased from 1.2 to 1.1
Groza (BOCW)
- Minimum Damage increased from 18 to 23
- Upper Torso Damage Multiplier increased from 1.1 to 1.2
- Lower Torso Damage Multiplier increased from 1 to 1.1
- Maximum Damage range decreased by 12%
Assault Rifle Golf (MW)
- Neck Damage Multiplier increased from 1 to 1.5
- Upper Torso damage multiplier increased from 1 to 1.2
XM4 (BOCW)
- Neck Damage Multiplier increased from 1 to 1.5
Shotgun balance changes
Streetsweeper (BOCW)
- Maximum Damage range decreased by 24%
- Second Damage range decreased by 18%
- Third Damage range decreased by 7%
- Move Speed decreased by 1%
SMG balance changes
Submachine Gun Alpha (MW)
- Upper Torso Damage Multiplier increased from 1 to 1.1
- Maximum Damage range increased by 10%
Bullfrog (BOCW)
- Ironsights ADS position adjusted
KSP 45 (BOCW)
- Maximum damage range increased by 16.6%
- Extremities multipliers increased from .9 to 1
Milano 821 (BOCW)
- Maximum Damage increased from 34 to 36
- Minimum Damage increased from 25 to 30
- Maximum Damage range increased by 23%
- Upper Torso Damage Multiplier increased from 1 to 1.2
- Lower Torso Damage Multiplier increased from 1 to 1.1
- Extremities Damage Multipliers increased from .9 to 1
Submachine Gun Echo (MW)
- Maximum Damage increased from 34 to 35
- Extremities Damage Multipliers increased from .9 to 1
Sniper Rifle balance changes
Sniper Rifle Charlie (BOCW)
- Bullet Velocity increased by 7.7%
- Upper Torso Damage Multiplier increased from 1.1 to 1.25
- Lower Torso Damage Multiplier increased from 1 to 1.15
Swiss K31 (BOCW)
- Base Optic functionality improved
- Base Reticle updated
Tactical Rifle balance changes
DMR 14 (BOCW)
- Recoil magnitude decreased
Handgun balance changes
AMP63 (BOCW)
- Maximum Damage increased from 30 to 33
- Second Damage range increased by 14.3%
- Upper Torso Damage Multiplier increased from 1 to 1.1
- Extremities Damage Multipliers increased from .9 to 1
- Head Damage Multiplier decreased from 1.4 to 1.3
So there you have it, all the weapon balance changes in Warzone Season 4. Next week, we plan on bringing you the best, current meta loadouts for the new guns.
Header image via Activision.