Dota 2 update 7.29d fixes Tiny’s Toss and brings several balance changes

DPC 2022

Dota 2 update 7.29d fixes Tiny’s Toss and brings several balance changes

Just ahead of the WePlay AniMajor, Valve has released a new Dota 2 update. The Dota 2 gameplay update 7.29d makes balance changes to several heroes, and some items as well. The biggest fix in the update, however, is in relation to Tiny’s Toss ability.

During the DPC Season 2, teams even used this bug to their advantage involving Tiny’s Toss ability, where a player buying back while getting thrown into the air teleported them back to the location where they died. This bug, which could change the competitive outcome of a match, has now been fixed, alongside one for Timbersaw’s Chain.

Below, you can check out the item changes as well as all the hero balance changes in the Dota 2 gameplay update 7.29d. These changes are great to know about and maybe even study before watching the WePlay AniMajor running from 2 to 13 June 2021.

Dota 2 gameplay update 7.29d item changes

  • Vanguard – Damage block reduced from 70/35 to 64/32
  • Sange – Lifesteal and Health Regen Amplification reduced from 24% to 20%
  • Sange & Yasha – Lifesteal and Health Regen Amplification reduced from 25% to 22%
  • Kaya & Sange – Lifesteal and Health Regen Amplification reduced from 25% to 22%
  • Heaven’s Halberd – Lifesteal and Health Regen Amplification reduced from 24% to 20%
  • Solar Crest – Reduced Shine attack speed bonus/slow from 55 to 50

Dota 2 gameplay update 7.29d hero balance

A total of 14 heroes have received balance changes in the latest Dota 2 gameplay update. These include some nerfs and buffs, so check below to find out if your favourite hero is now stronger, or maybe a bit weaker.

Ancient Apparition
  • Ice Vortex – Magic resistance reduction reduced from 15/20/25/30 to 12/16/20/24
  • Ice Blast – Damage reduced from 250/350/450 to 250/325/400
Axe:
  • Berserker’s Call – Cooldown increased from 16/14/12/10 to 17/15/13/11
  • Counter Helix – Shard proc chance reduced from 10% to 5%
Bristleback:
  • Viscous Nasal Goo – Scepter AOE reduced from 950 to 900 / Cooldown increased from 1.5 seconds to 1.75 seconds
  • Talents – Level 10 talent changed from +20 move speed to +15 damage
Broodmother:
  • Spin Web – Aghanim’s Shard no longer reduces web charge time
  • Insatiable Hunger – Lifesteal reduced from 70%/80%/90%/100% to 40%/60%/80%/100%
  • Talents – Level 15 talent changed from 15% Cooldown Reduction to -15s Web Recharge time / Level 20 talent reduced from +18 spider damage to +15
Centaur Warrunner:
  • Stats – Base Attack Speed reduced from 100 to 90
  • Stampede – Cooldown increased from 90 to 100
  • Talents – Level 15 talent reduced from +6 armour to +5 armour
Dark Willow:
  • Cursed Crown – Aghanim’s Shard Cooldown Reduction from 3 seconds to 2 seconds
  • Talents – Level 20 talent reduced from -8 seconds Bramble Maze CD to -7 seconds
Faceless Void:
  • Stats – Base strength reduced from 22 to 20
Invoker:
  • Cold Snap – Trigger Cooldown increased from 0.77->0.57 to 0.83->0.62
  • Alacrity – Damage/Attack Speed reduced from 10->115 to 10->94
Medusa:
  • Mystic Snake – Scepter base stone duration reduced from 1.5 seconds to 1.3 seconds
  • Talents – Level 15 talent changed from +35% Mystic Snake Mana Gain to -1.5 seconds Mystic Snake Cooldown / Level 20 talent changed from -3s Mystic Snake Cooldown to +35% Mystic Snake Mana Gain
Snapfire:
  • Firesnap Cookie – Stun duration reduced from 1.6/1.8/2.0/2.2 to 1.3/1.6/1.9/2.2
  • Lil’ Shredder – Armour reduction per attack reduced from 1 to 0.75
Timbersaw:
  • Timber Chain – Buying back while Timber Chain is being casted no longer teleports you back to where you died
Tiny:
  • Stats – Movement speed reduced from 300 to 295
  • Toss – Buying back while being tossed no longer teleports you back to where you died
Warlock:
  • Stats – Base strength reduced from 26 to 24
  • Shadow Word – Duration reduced from 12 seconds to 10 seconds / Heal/damage increased from 15/25/35/45 to 18/27/36/45
Wraith King:
  • Vampiric Spirit – Mana cost increased from 65/70/75/80 to 70/80/90/100
  • Mortal Strike – Cooldown increased from 4s to 5.5/5/4.5/4s

So there you have it, all the balance changes in the Dota 2 Gameplay Update 7.29d. It will be interesting to see how these changes affect the hero picks going into the WePlay AniMajor.

Header image via Valve.

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